Written by Carter McNamara, MBA, PhD

Adapted from Field
Guide to Nonprofit Program Design, Marketing and Evaluation

“Marketing” — A Commonly Misunderstood Term


  Before you learn more about marketing, you should get a basic
impression of what marketing is. See What’s

"Advertising, Marketing, Promotion, Public Relations and
Publicity, and Sales?"
. Basically, you might look at
marketing as the wide range of activities involved in making sure
that you’re continuing to meet the needs of your customers and
are getting appropriate value in return. Think about marketing
as "inbound" and "outbound" marketing. (In
the following, consider "product" to be either a tangible
product or a service — nonprofits often refer to these as "programs".)

Inbound Marketing Includes Market Research to Find Out:

  1. What specific groups of potential customers/clients (markets)
    might have which specific needs (nonprofits often already have
    a very clear community need in mind when starting out with a
    new program — however, the emerging practice of nonprofit business
    development, or earned income development, often starts by researching
    a broad group of clients to identify new opportunities for programs)

  2. How those needs might be met for each group (or target market),
    which suggests how a product might be designed to meet the need
    (nonprofits might think in terms of outcomes, or changes, to
    accomplish among the groups of clients in order to meet the needs)

  3. How each of the target markets might choose to access the
    product, etc. (its "packaging")

  4. How much the customers/clients might be willing pay and how
    (pricing analysis)

  5. Who the competitors are (competitor analysis)
  6. How to design and describe the product such that customers/clients
    will buy from the organization, rather than from its competitors
    (its unique value proposition)

  7. How the product should be identified — its personality –
    to be most identifiable (its naming and branding)

Outbound Marketing Includes:


  1. Advertising and promotions (focused on the product)

  2. Sales
  3. Public and media relations (focused on the entire organization)

  4. Customer service

  5. Customer satisfaction

  Too often, people jump right to the outbound marketing. As
a result, they often end up trying to push products onto people
who really don’t want the products at all. Effective inbound marketing
often results in much more effective — and less difficult –
outbound marketing and sales.

Sections of This Topic Include:


Basics and Planning

Basics of Marketing
Market Planning

Protecting Ownership of Your Products/Services
Intellectual Property

(Patents, Trademarks, Copyrights, etc.)
 

  The following, miscellaneous information which may be helpful
as an overview of various aspects of business law in the United
States of America. Businesses requiring legal advice should contact
an attorney.

  Very simply put, copyrights are to protect ownership (authorship)
of written words, eg, in books, pamphlets, etc. Patents are to
protect ownership of processes or technologies. Trademarks are
to protect ownership of names, titles, slogans, images, etc.

Entered by Carter McNamara, MBA, PhD

  It’s easy to become confused about these terms: advertising,
marketing, promotion, public relations and publicity, and sales.
The terms are often used interchangeably. However, they refer
to different — but similar activities. Some basic definitions
are provided below. A short example is also provided hopefully
to help make the terms more clear to the reader.

One Definition of Advertising


  Advertising is bringing a product (or service) to the attention
of potential and current customers. Advertising is focused on one particular product or service.
Thus, an advertising plan for one product might be very different than that for another product.
Advertising is typically done
with signs, brochures, commercials, direct mailings or e-mail
messages, personal contact, etc.

One Definition of Promotion


  Promotion keeps the product in the minds of the customer and helps
stimulate demand for the product. Promotion involves ongoing advertising
and publicity (mention in the press). The ongoing activities of
advertising, sales and public relations are often considered aspects
of promotions.

One Definition of Marketing


  Marketing is the wide range of activities involved in making sure
that you’re continuing to meet the needs of your customers and
getting value in return. Marketing is usually focused on one product or service.
Thus, a marketing plan for one product might be very different than that for another product.
Marketing activities include “inbound marketing,” such as market research
to find out, for example, what groups of potential customers exist,
what their needs are, which of those needs you can meet, how you
should meet them, etc. Inbound marketing also includes analyzing the competition,
positioning your new product or service (finding your market niche), and
pricing your products and services. “Outbound marketing” includes promoting a product through
continued advertising, promotions, public relations and sales.

One Definition of Public relations


  Public relations includes ongoing activities to ensure the overall company
has a strong public image. Public relations activities include
helping the public to understand the company and its products.
Often, public relations are conducted through the media, that
is, newspapers, television, magazines, etc. As noted above, public
relations is often considered as one of the primary activities
included in promotions.

One Definition of Publicity

  Publicity is mention in the media. Organizations usually
have little control over the message in the media, at least, not
as they do in advertising. Regarding publicity, reporters and
writers decide what will be said.

One Definition of Sales

  Sales involves most or many of the following activities,
including cultivating prospective buyers (or leads) in a market
segment; conveying the features, advantages and benefits of a
product or service to the lead; and closing the sale (or coming
to agreement on pricing and services). A sales plan for one product might be
very different than that for another product.

An Example of the Definitions

  The following example may help to make the above five
concepts more clear. I recently read that the story comes from
the Reader’s Digest, a quote found in "Promoting Issues
and Ideas" by M. Booth and Associates, Inc. (Thanks to Jennifer
M. Seher, participant in the CONSULTANTS@CHARITYCHANNEL.COM online
discussion group.)

"… if the circus is coming to town and you paint a sign
saying ‘Circus Coming to the Fairground Saturday’, that’s advertising.
If you put the sign on the back of an elephant and walk it into
town, that’s promotion. If the elephant walks through the
mayor’s flower bed, that’s publicity. And if you get the
mayor to laugh about it, that’s public relations."

If the town’s citizens go the circus, you show them the many entertainment
booths, explain how much fun they’ll have spending money at the
booths, answer their questions and ultimately, they spend a lot
at the circus, that’s sales.

Mi-a fost dat sa vad Cea Mai Urata si Proasta Companie De Web Design.

Se numeste ZET Communication Media, si printr-o minune inca exista pe piata de Web Design.

Primul indiciu care ma face sa lăcrimez ar fi minunatele culori by default luate direct din cutiuta cu acuarele, productie 96-98. Ma refer la minunata combinatie de Rosu, Galben si Albastru.
z1
Cand am timp imi place sa ma uit la concurenta; cine angajeaza , ce angajeaza si unde.

Zet Communication isi cauta … CEVA pe eJobs:

CANDIDATUL IDEAL:

Art director talentat si cu ambitie nemasurata
pasionat pina la obsesie
- priceput pina la cele mai mici detalii in Photoshop, Illustrator, Corel si daca se poate ceva Flash (facem site-uri unul si unul)
- ambitios pina la sacrificiu
- cu o cultura generala minima: adica sa nu crezi ca Ulan Bator e un fel de mincare, ca Maradona e un pictor renascentist si ca adriancopilulminunedevito are ceva de-a face cu muzica
- cu un minim de doi ani experienta (demonstrabila)

Am aplicat la job si am raspuns si la intrebarile lor:

ANUNTUL CONTINE UN INTERVIU ONLINE CU 5 INTREBARI
Sunteti siguri ca ati citit anuntul cu atentie si ca stiti la ce job aplicati?
Ati vizitat www.zetcommedia.ro -inainte de a aplica- pentru a fi in cunostinta de cauza?
Daca da, care dintre siteurile realizate de noi v-a placut? De ce?
In ce programe de grafica sinteti fluent?
Link pentru portofoliul online.

Poate ca am fost prea sarcastic fapt pentru care ZET Communication Media mi-a dat IGNORE.
Probabil si-au dat seama ca am aplicat la JOB doar ca sa comentez.
Deci nu e mare chestie ca mi-au respins CV-ul … fiindca deja imi imaginam cum as fi stat la un birou ROSU GALBEN si ALBASTRU, cu un Ofiice Manager de aceleasi culori .

In opinia mea ( si am o vaga impresie ca nu e doar in opinia mea) siteul unei companii iti da de inteles cat de buna e compania respectiva.
In cazul ZET nici nu mai era necesar sa ma uit la portofoliu ca sa observ … siteurile “unul si unul”.
Dar m-am aventurat ( ca sunt un aventurier ) sa navighez prin minunatul site oficial ZET Communication Media . Norocul meu ca Mozila nu tolereaza siteuri de genul si fiind grijulie cu ochiul meu s-a blocat si s-a inchis.
Dupa ce i-a trecut socul am revenit ca sa observ alte zeci de greseli UNA si UNA .

Poate ca gresesc dar dupa 1-2 luni de web design inveti sa nu mai pui o pleaşcă in mijlocul paginii web.

z1

O sa continui cu o serie de imagini dureroase facute in PAINT probabil.

z2

Ei au aflat … Z

Imaginea de mai sus este un fel de INTRO pentru portofoliu … pagina gasita fiind ghidat de intuitie abstracta …

Dupa ce am apasat pe linkul Portofoliu extins am sarit in alt Tab, si brusc o schimbare de imagine:

z3

Si ma opresc aici ca trebuie sa inchid pagina de frica sa nu-mi zgarai retina in mod abuziv… DESTUL !!!

Îi urez multa bafta designerului ales sa lucreze la ZET, si-l sfatuiesc sa poarte ochelari de soare cand se uita la Office Managerul … ROSU GALBEN ALBASTRU.

dolce-150x150

Nu mă uit la televizor des, dar când mă uit, stau şi analizez reclamele.

Şi am vazut des spotul cu oferta de la DOLCE.
Ei… şi mi-am dat seama că e pentru PROŞTI, din sensul lor de mers.
Nu văd unde bat ei cu papagalul şi Tarzan.

Să înţeleg că:

- Papagalul e băgat în scenă fiindcă are culorile DOLCE pe el; dar nu pot să nu fac legatura între adevăratul Papagal, care repetă şi nu creează, deci PROST.

- Apoi Tarzan săracul, un animal neadaptat care e atras NEVOIE MARE de televizor şi internet. ( cine a gândit reclama e … băiat deştept în sine dar nu arată).

Una peste Altul, reclama la Dolce nu-mi provoacă decat un simţ fin si o atracţie către altă reţea de televiziune si internet, având în vedere că ma oripilează atât de mult reclama încat nu am reţinut OFERTA.

După cum observaţi din reclama de mai sus, Pămpălică Tărzănel învaţă care e treaba FRATEEE cu internetul, HaiFaivul si Pitzi !

Să înţeleg că targetul era gagiul care stă la coltul blocului meu, sparge seminţe FRATEEE… şi intră şi se dă la Pitzi pe net !

De asta nu am eu Cablu si Internet de la Dolce Romtelecom.

INTUITION MEDIA PRODUCTIONS ofera servicii integrate de productie si post-productie audio/video, pentru orice tip de produse media: spoturi publicitare, formate de televiziune, corporate video, grafica si animatie.

Pentru a putea raspunde cu profesionalism si seriozitate chiar si celor mai exigente proiecte, echipa INTUITION este formata din tineri profesionisti, fiecare cu o insemnata experienta in domenii-cheie ale peisajului mediatic: jurnalism, advertising, cinematografie sau PR & Marketing.
Impreuna propunem si implementam solutii inedite si initiative originale, pentru a transforma orice concept creativ intr-un produs media veritabil si de succes.

Site creat pe platforma Wordpress

- site design
- admin
- custom wordpress platform
- free monthly updates
- free hosting
- free Logo Design
- 1 week project completion

Contact Us for your new, custom made website.

prtim

Mergeam liniştit pe stradă … şi m-a cuprins un fior groaznic.
Era mai mult un sentiment de Părinte Crizat caruia ii vine să-şi ascundă copilul, încercând să-l ferească de ceva rău.
Numai că … EU NU AM COPIL!

Mi-am dat seama DE CE imi venea să-mi ascund copilul pe care nu-l am!
In faţa mea era un DITAI posterul cu un Nene ce afişa o privire de Pedofil Sadic.

Freză linsă … şi ten de bebeluş.

Plus privirea care-mi inspira mesajul: Dă-mi copilul!

Nu stiu cine se ocupa de Nenea Crin Antonescu in legatura cu posterele si Bannerele de promovare, dar am impresia ca cei ce se ocupa de imaginea lui sunt probabil nişte minori care au luat bombonele de la Necunsocuţi.

A new spot for the insurance company Axa, “Evolution”. Realized with the technique of the origami, publicity follows stage by stage the transformations of humanity. A work of the TronicStudio studio to be discovered in the continuation of the article.


AXA_EVOLUTION from TronicStudio on Vimeo.

Usability and the utility, not the visual design, determine the success or failure of a web-site. Since the visitor of the page is the only person who clicks the mouse and therefore decides everything, user-centric design has become a standard approach for successful and profit-oriented web design. After all, if users can’t use a feature, it might as well not exist.

Effective Web Design

In order to use the principles properly we first need to understand how users interact with web-sites, how they think and what are the basic patterns of users’ behavior.

How do users think?

Basically, users’ habits on the Web aren’t that different from customers’ habits in a store. Visitors glance at each new page, scan some of the text, and click on the first link that catches their interest or vaguely resembles the thing they’re looking for. In fact, there are large parts of the page they don’t even look at.
Most users search for something interesting (or useful) and clickable; as soon as some promising candidates are found, users click. If the new page doesn’t meet users’ expectations, the Back button is clicked and the search process is continued.

Users appreciate quality and credibility. If a page provides users with high-quality content, they are willing to compromise the content with advertisements and the design of the site. This is the reason why not-that-well-designed web-sites with high-quality content gain a lot of traffic over years. Content is more important than the design which supports it.
Users don’t read, they scan. Analyzing a web-page, users search for some fixed points or anchors which would guide them through the content of the page.

Web users are impatient and insist on instant gratification. Very simple principle: If a web-site isn’t able to meet users’ expectations, then designer failed to get his job done properly and the company loses money. The higher is the cognitive load and the less intuitive is the navigation, the more willing are users to leave the web-site and search for alternatives.

Users don’t make optimal choices. Users don’t search for the quickest way to find the information they’re looking for. Neither do they scan web-page in a linear fashion, going sequentially from one site section to another one. Instead users satisfice; they choose the first reasonable option. As soon as they find a link that seems like it might lead to the goal, there is a very good chance that it will be immediately clicked. Optimizing is hard, and it takes a long time. Satisficing is more efficient.

Users follow their intuition. In most cases users muddle through instead of reading the information a designer has provided. According to Steve Krug, the basic reason for that is that users don’t care. “If we find something that works, we stick to it. It doesn’t matter to us if we understand how things work, as long as we can use them. If your audience is going to act like you’re designing billboard, then design great billboards.”

Users want to have control. Users want to be able to control their browser and rely on the consistent data presentation throughout the site. E.g. they don’t want new windows popping up unexpectedly and they want to be able to get back with a “Back”-button to the site they’ve been before: therefore it’s a good practice to never open links in new browser windows.

Effective Web Design

1. Don’t make users think

According to Krug’s first law of usability, the web-page should be obvious and self-explanatory. When you’re creating a site, your job is to get rid of the question marks — the decisions users need to make consciously, considering pros, cons and alternatives.
If the navigation and site architecture aren’t intuitive, the number of question marks grows and makes it harder for users to comprehend how the system works and how to get from point A to point B. A clear structure, moderate visual clues and easily recognizable links can help users to find their path to their aim.

2. Don’t squander users’ patience

In every project when you are going to offer your visitors some service or tool, try to keep your user requirements minimal. The less action is required from users to test a service, the more likely a random visitor is to actually try it out. First-time visitors are willing to play with the service, not filling long web forms for an account they might never use in the future. Let users explore the site and discover your services without forcing them into sharing private data. It’s not reasonable to force users to enter an email address to test the feature.

3. Manage to focus users’ attention

As web-sites provide both static and dynamic content, some aspects of the user interface attract attention more than others do. Obviously, images are more eye-catching than the text — just as the sentences marked as bold are more attractive than plain text.
The human eye is a highly non-linear device, and web-users can instantly recognize edges, patterns and motions. This is why video-based advertisements are extremely annoying and distracting, but from the marketing perspective they perfectly do the job of capturing users’ attention.

4. Strive for feature exposure

Modern web designs are usually criticized due to their approach of guiding users with visually appealing 1-2-3-done-steps, large buttons with visual effects etc. But from the design perspective these elements actually aren’t a bad thing. On the contrary, such guidelines are extremely effective as they lead the visitors through the site content in a very simple and user-friendly way.
Letting the user see clearly what functions are available is a fundamental principle of successful user interface design. It doesn’t really matter how this is achieved. What matters is that the content is well-understood and visitors feel comfortable with the way they interact with the system.

5. Make use of effective writing

As the Web is different from print, it’s necessary to adjust the writing style to users’ preferences and browsing habits. Promotional writing won’t be read. Long text blocks without images and keywords marked in bold or italics will be skipped. Exaggerated language will be ignored.

Talk business. Avoid cute or clever names, marketing-induced names, company-specific names, and unfamiliar technical names. For instance, if you describe a service and want users to create an account, “sign up” is better than “start now!” which is again better than “explore our services”.

An optimal solution for effective writing is to:

  • use short and concise phrases (come to the point as quickly as possible),
  • use scannable layout (categorize the content, use multiple heading levels, use visual elements and bulleted lists which break the flow of uniform text blocks),
  • use plain and objective language (a promotion doesn’t need to sound like advertisement; give your users some reasonable and objective reason why they should use your service or stay on your web-site)

6. Strive for simplicity

The “keep it simple”-principle (KIS) should be the primary goal of site design. Users are rarely on a site to enjoy the design; furthermore, in most cases they are looking for the information despite the design. Strive for simplicity instead of complexity.
From the visitors’ point of view, the best site design is a pure text, without any advertisements or further content blocks matching exactly the query visitors used or the content they’ve been looking for. This is one of the reasons why a user-friendly print-version of web pages is essential for good user experience.

7. Don’t be afraid of the white space

Actually it’s really hard to overestimate the importance of white space. Not only does it help to reduce the cognitive load for the visitors, but it makes it possible to perceive the information presented on the screen. When a new visitor approaches a design layout, the first thing he/she tries to do is to scan the page and divide the content area into digestible pieces of information.
Complex structures are harder to read, scan, analyze and work with. If you have the choice between separating two design segments by a visible line or by some whitespace, it’s usually better to use the whitespace solution. Hierarchical structures reduce complexity (Simon’s Law): the better you manage to provide users with a sense of visual hierarchy, the easier your content will be to perceive.

8. Communicate effectively with a “visible language”

In his papers on effective visual communication, Aaron Marcus states three fundamental principles involved in the use of the so-called “visible language” — the content users see on a screen.

Organize: provide the user with a clear and consistent conceptual structure. Consistency, screen layout, relationships and navigability are important concepts of organization. The same conventions and rules should be applied to all elements.
Economize: do the most with the least amount of cues and visual elements. Four major points to be considered: simplicity, clarity, distinctiveness, and emphasis. Simplicity includes only the elements that are most important for communication. Clarity: all components should be designed so their meaning is not ambiguous. Distinctiveness: the important properties of the necessary elements should be distinguishable. Emphasis: the most important elements should be easily perceived.
Communicate: match the presentation to the capabilities of the user. The user interface must keep in balance legibility, readability, typography, symbolism, multiple views, and color or texture in order to communicate successfully. Use max. 3 typefaces in a maximum of 3 point sizes — a maximum of 18 words or 50-80 characters per line of text.

9. Test early, test often

This so-called TETO-principle should be applied to every web design project as usability tests often provide crucial insights into significant problems and issues related to a given layout.
Test not too late, not too little and not for the wrong reasons. In the latter case it’s necessary to understand that most design decisions are local; that means that you can’t universally answer whether some layout is better than the other one as you need to analyze it from a very specific point of view (considering requirements, stakeholders, budget etc.).
Some important points to keep in mind:
-according to Steve Krug, testing one user is 100% better than testing none and testing one user early in the project is better than testing 50 near the end. Accoring to Boehm’s first law, errors are most frequent during requirements and design activities and are the more expensive the later they are removed.
-testing is an iterative process. That means that you design something, test it, fix it and then test it again. There might be problems which haven’t been found during the first round as users were practically blocked by other problems.
-usability tests always produce useful results. Either you’ll be pointed to the problems you have or you’ll be pointed to the absence of major design flaws which is in both cases a useful insight for your project.
-according to Weinberg’s law, a developer is unsuited to test his or her code. This holds for designers as well. After you’ve worked on a site for few weeks, you can’t observe it from a fresh perspective anymore. You know how it is built and therefore you know exactly how it works — you have the wisdom independent testers and visitors of your site wouldn’t have.
Bottom line: if you want a great site, you’ve got to test.

DESIGN

1. Precedence (Guiding the Eye)

Good Web design, perhaps even more than other type of design, is about information. One of the biggest tools in your arsenal to do this is precedence. When navigating a good design, the user should be led around the screen by the designer. I call this precedence, and it’s about how much visual weight different parts of your design have.
A simple example of precedence is that in most sites, the first thing you see is the logo. This is often because it’s large and set at what has been shown in studies to be the first place people look (the top left). his is a good thing since you probably want a user to immediately know what site they are viewing.
But precedence should go much further. You should direct the user’s eyes through a sequence of steps. For example, you might want your user to go from logo/brand to a primary positioning statement, next to a punchy image (to give the site personality), then to the main body text, with navigation and a sidebar taking a secondary position in the sequence.
What your user should be looking at is up to you, the Web designer, to figure out.
To achieve precedence you have many tools at your disposal:

Position — Where something is on a page clearly influences in what order the user sees it.
Color — Using bold and subtle colors is a simple way to tell your user where to look.
Contrast — Being different makes things stand out, while being the same makes them secondary.
Size — Big takes precedence over little (unless everything is big, in which case little might stand out thanks to Contrast)
Design Elements — if there is a gigantic arrow pointing at something, guess where the user will look?

2. Spacing

Spacing makes things clearer. In Web design there are three aspects of space that you should be considering:

Line Spacing

When you lay text out, the space between the lines directly affects how readable it appears. Too little space makes it easy for your eye to spill over from one line to the next, too much space means that when you finish one line of text and go to the next your eye can get lost. So you need to find a happy medium. You can control line spacing in CSS with the ‘line-height’ selector. Generally I find the default value is usually too little spacing. Line Spacing is technically called leading (pronounced ledding), which derives from the process that printers used to use to separate lines of text in ye olde days — by placing bars of lead between the lines.

Padding

Generally speaking text should never touch other elements. Images, for example, should not be touching text, neither should borders or tables. Padding is the space between elements and text. The simple rule here is that you should always have space there. There are exceptions of course, in particular if the text is some sort of heading/graphic. But as a general rule, putting space between text and the rest of the world makes it infinitely more readable and pleasant.

White Space

First of all, white space doesn’t need to be white. The term simply refers to empty space on a page (or negative space as it’s sometimes called). White space is used to give balance, proportion and contrast to a page. A lot of white space tends to make things seem more elegant and upmarket, so for example if you go to an expensive arhitect site you’ll almost always see a lot of space. If you want to learn to use whitespace effectively, go through a magazine and look at how adverts are laid out. Ads for big brands of watches and cars and the like tend to have a lot of empty space used as an element of design.

3. Navigation

One of the most frustrating experiences you can have on a Web site is being unable to figure out where to go or where you are. I’d like to think that for most Web designers, navigation is a concept we’ve managed to master, but I still find some pretty bad examples out there. There are two aspects of navigation to keep in mind:

Navigation — Where can you go?

There are a few commonsense rules to remember here. Buttons to travel around a site should be easy to find – towards the top of the page and easy to identify. They should look like navigation buttons and be well described. The text of a button should be pretty clear as to where it’s taking you. Aside from the common sense, it’s also important to make navigation usable. For example, if you have a rollover sub-menu, ensuring a person can get to the sub-menu items without losing the rollover is important. Similarly changing the color or image on rollover is excellent feedback for a user.

Orientation — Where are you now?

There are lots of ways you can orient a user so there is no excuse not to. In small sites, it might be just a matter of a big heading or a ‘down’ version of the appropriate button in your menu. In a larger site, you might make use of bred-crumb-trails, sub-headings and a site map for the truly lost.

4. Design to Build

Life has gotten a lot easier since Web designers transitioned to CSS layouts, but even now it’s still important to think about how you are going to build a site when you’re still in Photoshop. Consider things like:
Can it actually be done?
You might have picked an amazing font for your body copy, but is it actually a standard HTML font? You might have a design that looks beautiful but is 1100px wide and will result in a horizontal scroller for the majority of users. It’s important to know what can and can’t be done, which is why I believe all Web designers should also build sites, at least sometimes.
What happens when a screen is resizes?
Do you need repeating backgrounds? How will they work? Is the design centered or left-aligned?
Are you doing anything that is technically difficult?
Even with CSS positioning, some things like vertical alignment are still a bit painful and sometimes best avoided.
Could small changes in your design greatly simplify how you build it?
Sometimes moving an object around in a design can make a big difference in how you have to code your CSS later. In particular, when elements of a design cross over each other, it adds a little complexity to the build. So if your design has, say three elements and each element is completely separate from each other, it would be really easy to build. On the other hand if all three overlap each other, it might still be easy, but will probably be a bit more complicated. You should find a balance between what looks good and small changes that can simplify your build.
For large sites, particularly, can you simplify things?
There was a time when I used to make image buttons for my sites. So if there was a download button, for example, I would make a little download image. In the last year or so, I’ve switched to using CSS to make my buttons and have never looked back. Sure, it means my buttons don’t always have the flexibility I might wish for, but the savings in build time from not having to make dozens of little button images are huge.

5. Typography

Text is the most common element of design, so it’s not surprising that a lot of thought has gone into it. It’s important to consider things like:
Font Choices — Different types of fonts say different things about a design. Some look modern, some look retro. Make sure you are using the right tool for the job.
Font sizes —Years ago it was trendy to have really small text. Happily, these days people have started to realize that text is meant to be read, not just looked at. Make sure your text sizes are consistent, large enough to be read, and proportioned so that headings and sub-headings stand out appropriately.
Spacing — As discussed above, spacing between lines and away from other objects is important to consider. You should also be thinking about spacing between letters, though on the Web this is of less importance, as you don’t have that much control.
Line Length — There is no hard and fast rule, but generally your lines of text shouldn’t be too long. The longer they are, the harder they are to read. Small columns of text work much better (think about how a newspaper lays out text).
Color — One of my worst habits is making low-contrast text. It looks good but doesn’t read so well, unfortunately.
Paragraphing — Before I started designing, I loved to justify the text in everything. It made for nice edges on either side of my paragraphs. Unfortunately, justified text tends to create weird gaps between words where they have been auto-spaced. This isn’t nice for your eye when reading, so stick to left-aligned unless you happen to have a magic body of text that happens to space out perfectly.

6. Usability

Web design ain’t just about pretty pictures. With so much information and interaction to be effected on a Web site, it’s important that you, the designer, provide for it all. That means making your Web site design usable.
Adhering to Standards
There are certain things people expect, and not giving them causes confusion. For example, if text has an underline, you expect it to be a link. Doing otherwise is not good usability practice. Sure, you can break some conventions, but most of your Web site should do exactly what people expect it to do!
Think about user tasks
When a user comes to your site what are they actually trying to do? List out the different types of tasks people might do on a site, how they will achieve them, and how easy you want to make it for them. This might mean having really common tasks on your homepage (e.g. ’start shopping’, ‘learn about what we do,’ etc.) or it might mean ensuring something like having a search box always easily accessible. At the end of the day, your Web design is a tool for people to use, and people don’t like using annoying tools!

7. Alignment

Keeping things lined up is as important in Web design as it is in print design. That’s not to say that everything should be in a straight line, but rather that you should go through and try to keep things consistently placed on a page. Aligning makes your design more ordered and digestible, as well as making it seem more polished.

8. Clarity (Sharpness)

Keeping your design crisp and sharp is super important in Web design. And when it comes to clarity, it’s all about the pixels.
In your CSS, everything will be pixel perfect so there’s nothing to worry about, but in Photoshop it is not so. To achieve a sharp design you have to:
Keep shape edges snapped to pixels. This might involve manually cleaning up shapes, lines, and boxes if you’re creating them in Photoshop.
Make sure any text is created using the appropriate anti-aliasing setting. I use ‘Sharp’ a lot.
Ensuring that contrast is high so that borders are clearly defined.
Over-emphasizing borders just slightly to exaggerate the contrast.

9. Consistency

Consistency means making everything match. Heading sizes, font choices, coloring, button styles, spacing, design elements, illustration styles, photo choices, etc. Everything should be themed to make your design coherent between pages and on the same page.
Keeping your design consistent is about being professional. Inconsistencies in a design are like spelling mistakes in an essay. They just lower the perception of quality. Whatever your design looks like, keeping it consistent will always bring it up a notch. Even if it’s a bad design, at least make it a consistent, bad design.

Automate de cafea, cafea si vending totul de la Kfea.ro

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Kfea.ro, facand parte din cei ce asigura servicii sigure de calitate, si-a adaugat o pagina OneAd.

kfea.ro este primul magazin online de cafea.

Echipa kfea.ro este o echipa tanara ce are in comun mai presus de orice pasiunea pentru cafea! Ceea ce ne-am propus prin crearea acestui coffe-shop virtual a fost sa facilitam achizitionarea de cafea, automate si produse complementare de catre cumparatorii virtuali care devenisera in acea vreme un segment de piata nebagat in seama. Convingerea noastra este ca aceasta minunata bautura numita cafea nu se va demoda niciodata! Iar scopul nostru este sa aducem calitatea si bunul-gust in preajma clientilor nostri: acasa, la birou sau in oricare alt loc unde se poate savura o ceasca de cafea perfecta. Fiecare dintre noi este o particica din intregul numit kfea.ro si fiecare dintre noi contribuie intotdeauna la satisfacerea cerintelor dumneavoastra, cumparatorii nostri, cum poate mai bine. In speranta unei colaborari excelente si de acum inainte, va multumim ca existati si ca existam! Echipa kfea.ro.

Punct de lucru:

Intrarea General Grigore Ipatescu nr. 2, Sector 2, Bucuresti.
Nu ne asumam responsibilitatea pentru eventualele erori ce pot aparea pe site. Pentru neclaritati si mai multe detalii va rugam sa ne contactati telefonic la numerele: 0743515739 sau 0724019306.

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With the power of the Web, and more eyes watching than ever, it’s important for a business to communicate its unique message clearly. The easiest way to recognize a company and distinguish it from others is by its logo. Below, we go through 10 common logo design mistakes that you should avoid if you want to create a successful and professional logo.

1. Designed By An Amateur

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Avoid websites that promote ridiculously cheap logo packages. You get what you pay for.

A professional business should look professional. New business owners often invest a lot of time and money in property and equipment, but do not often match it by investing suitably in their logo.

Here are the most common reasons why many logos look amateurish:

* The business owner wanted to save money by designing the logo quickly themselves.
* A friend or relative who claims to know a little about graphic design does it as a favor.
* The wrong people are commissioned. (Local printers are not likely proficient in logo design.)
* The business outsourced the job via one of several design competition websites, which are mostly populated by amateur designers.
* The job was given to an online company that offers really cheap logos.

All of the above can result in disastrous outcomes. If your logo looks amateurish, then so will your business. A business should know where to look when it wants a new logo. David Airey offers great insight on how to choose the right logo designer for your requirements.

Here are the advantages of hiring an established and professional logo designer:

* Your logo will be unique and memorable.
* You won’t run into any problems down the line with reproducing it.
* Your logo will have a longer lifespan and won’t need to be redesigned in a couple of years.
* Your logo will look professional.

2. Relies On Trends

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Focusing on current logo trends is like putting a sell-by date on a logo.

Trends (whether swooshes, glows or bevels) come and go and ultimately turn into cliches. A well-designed logo should be timeless, and this can be achieved by ignoring the latest design tricks and gimmicks. The biggest cliche in logo design is the dreaded “corporate swoosh,” which is the ultimate way to play it safe. As a logo designer, your job is to create a unique identity for your client, so completely ignoring logo design trends is best.

Logolounge has a great section on its website in which it updates current logo design trends every year. Being aware as a designer of the latest crazes is important, mainly so that you can avoid them at all costs.

3. Uses Raster Images

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An example of how raster graphics can limit reproduction.

Standard practice when designing a logo is to use vector graphics software, such as Adobe Illustrator or Corel Draw. A vector graphic is made up of mathematically precise points, which ensures visual consistency across multiple sizes. The alternative, of course, is use to raster graphics software, such as Adobe Photoshop. A raster graphic — or bitmap, as it’s commonly called — consists of pixels.

Using raster images for logos is not advisable because it can cause problems with reproduction. While Photoshop is capable of creating very large logos, you never know for sure how large you will have to reproduce your logo at some point. If you zoom in enough on a raster graphic, it will appear pixelated, making it unusable. Maintaining visual consistency by making sure the logo looks the same in all sizes is essential.

The main advantages of vector graphics for logo design are:

* The logo can be scaled to any size without losing quality.
* Editing the logo later on is much easier.
* It can be adapted to other media more easily than a raster image.

4. Contains Stock Art

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Using stock vector graphics in a logo puts your client at risk.

This mistake is often made by business owners who design their own logo or by amateur designers who are not clued in to the laws on copyright. Downloading stock vector imagery from websites such as VectorStock is not a crime, but it could possibly get you in trouble if you incorporate it in a logo.

A logo should be unique and original, and the licensing agreement should be exclusive to the client: using stock art breaks both of these rules. Chances are, if you are using a stock vector image, it is also being used by someone somewhere else in the world, so yours is no longer unique. You can pretty easily spot stock vectors in logos because they are usually familiar shapes, such as globes and silhouettes.

5. Designing For Yourself Rather Than The Client

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Never impose your own personality onto a client’s work.

You can often spot this logo design sin a mile away; the cause is usually a designer’s enormous ego. If you have found a cool new font that you can’t wait to use in a design, well… don’t. Ask yourself if that font is truly appropriate for the business you’re designing for? For example, a great modern typographic font that you just love is not likely suited to a serious business such as a lawyer’s office.

Some designers also make the mistake of including a “trademark” in their work. While you should be proud of your work, imposing your personality onto a logo is wrong. Stay focused on the client’s requirements by sticking to the brief.

6. Overly Complex

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Highly detailed designs don’t scale well when printed or viewed in smaller sizes.

What better analogy for thumbnail images than fingerprints? You’ll notice the intricacies of your fingerprints only when looking at them really close up. As soon as you move away, those details are lost. The same holds true for highly detailed logo designs.

When printed in small sizes, a complex design will lose detail and in some cases will look like a smudge or, worse, a mistake. The more detail a logo has, the more information the viewer has to process. A logo should be memorable, and one of the best ways to make it memorable is to keep things simple. Look at the corporate identities of Nike, McDonald’s and Apple. Each company has a very simple icon that can easily be reproduced at any size.

7. Relies On Color For Its Effect

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Without color, your great design may lose its identity.

This is a very common mistake. Some designers cannot wait to add color to a design, and some rely on it completely. Choosing color should be your last decision, so starting your work in black and white is best.

Every business owner will need to display their logo in only one color at one time or another, so the designer should test to see whether this would affect the logo’s identity. If you use color to help distinguish certain elements in the design, then the logo will look completely different in one tone.

8. Poor Choice Of Font

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Font choice can make or break a logo.

When it comes to executing a logo, choosing the right font is the most important decision a designer can make. More often than not, a logo fails because of a poor font choice (our example shows the infamous Comic Sans).

Finding the perfect font for your design is all about matching the font to the style of the icon. But this can be tricky. If the match is too close, the icon and font will compete with each other for attention; if the complete opposite, then the viewer won’t know where to focus. The key is finding the right balance, somewhere in the middle. Every typeface has a personality. If the font you have chosen does not reflect the icon’s characteristics, then the whole message of the brand will misfire.

Bad fonts are often chosen simply because the decision isn’t taken seriously enough. Some designers simply throw in type as an afterthought. Professional font foundries, such as MyFonts and FontFont, offer much better typeface options than those over-used websites that offer free downloads.

9. Has Too Many Fonts

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A logo works best with a maximum of two fonts.

Using too many fonts is like trying to show someone a whole photo album at once. Each typeface is different, and the viewer needs time to recognize it. Seeing too many at once causes confusion.

Using a maximum of two fonts of different weights is standard practice. Restricting the number of fonts to this number greatly improves the legibility of a logo design and improves brand recognition.

10. Copies Others

This is the biggest logo design mistake of all and, unfortunately, is becoming more and more common. As mentioned, the purpose of a logo is to represent a business. If it looks the same as someone else’s, it has failed in that regard. Copying others does no one any favors, neither the client nor the designer.